AdventureVectorTemplate¶
src.templates.adventure.AdventureVectorTemplate
¶
Bases: AdventureVectorMod, VectorTemplate
Vector template for Adventure cards introduced in Throne of Eldraine.
Source code in src\templates\adventure.py
Attributes¶
RGB_BLACK: SolidColor
¶
RGB_WHITE: SolidColor
¶
active_layer: Union[ArtLayer, LayerSet]
¶
Union[ArtLayer, LayerSet]: Get the currently active layer in the Photoshop document.
adventure_group: LayerSet
¶
Adventure storybook group.
adventure_name_color_map = {'W': [179, 172, 156], 'U': [43, 126, 167], 'B': [104, 103, 102], 'R': [159, 83, 59], 'G': [68, 96, 63], 'Colorless': [], 'Gold': [166, 145, 80], 'Land': [177, 166, 169]}
¶
Maps color values to adventure typeline box.
adventure_name_colors: list[int]
¶
Colors to use for adventure name box.
adventure_name_group: LayerSet
¶
Plate to color for adventure name.
adventure_pinlines_group: LayerSet
¶
Pinline at the bottom of adventure storybook.
adventure_textbox_colors: str
¶
Colors to use for adventure textbox textures.
adventure_textbox_group: LayerSet
¶
Left side storybook page, contains adventure text.
adventure_textbox_masks: list[ArtLayer]
¶
Masks to use for adventure textbox texture blending.
adventure_typeline_accent_color_map = {'W': [90, 82, 71], 'U': [2, 67, 96], 'B': [20, 17, 19], 'R': [81, 34, 22], 'G': [2, 34, 16], 'Colorless': [], 'Gold': [75, 62, 37], 'Land': [115, 98, 89]}
¶
Maps color values to adventure wings.
adventure_typeline_accent_colors: list[int]
¶
Colors to use for adventure typeline accent box.
adventure_typeline_accent_group: LayerSet
¶
Plate to color for adventure typeline accent.
adventure_typeline_color_map = {'W': [129, 120, 103], 'U': [3, 94, 127], 'B': [44, 41, 40], 'R': [124, 51, 33], 'G': [11, 53, 30], 'Colorless': [], 'Gold': [117, 90, 40], 'Land': [154, 137, 130]}
¶
Maps color values to adventure typeline accent box.
adventure_typeline_colors: list[int]
¶
Colors to use for adventure typeline box.
adventure_typeline_group: LayerSet
¶
Plate to color for adventure typeline.
adventure_wings_color_map = {'W': [213, 203, 181], 'U': [181, 198, 213], 'B': [162, 155, 152], 'R': [192, 142, 115], 'G': [174, 174, 155], 'Colorless': [], 'Gold': [196, 172, 131], 'Land': [194, 178, 177]}
¶
- Mixin Methods
adventure_wings_colors: Union[list[int], list[dict]]
¶
Colors to use for adventure wings.
adventure_wings_group: LayerSet
¶
Group containing wings on each side of adventure storybook.
app: PhotoshopHandler
¶
art_action: Optional[Callable]
¶
Function that is called to perform an action on the imported art.
art_action_args: Optional[dict]
¶
Args to pass to art_action.
art_frame: str
¶
art_frame_vertical: str
¶
art_layer: ArtLayer
¶
art_reference: ReferenceLayer
¶
background: str
¶
background_colors: str
¶
Must be returned as color combination or layer name, e.g. WU or Artifact.
background_group: Optional[LayerSet]
¶
Optional[LayerSet]: Group containing background texture layers.
background_layer: Optional[ArtLayer]
¶
Background texture layer.
background_masks: list[ArtLayer]
¶
List of layers containing masks used to blend background layers. Default: mask_layers.
basic_watermark_color: SolidColor
¶
Color to use for the Basic Land Watermark.
basic_watermark_color_map: dict
¶
Maps color values for Basic Land Watermark.
basic_watermark_fx: list[LayerEffects]
¶
Defines the layer effects used on the Basic Land Watermark.
border_color: str
¶
Use 'black' unless an alternate color and a valid border group is provided.
border_group: Optional[Union[LayerSet, ArtLayer]]
¶
Optional[Union[LayerSet, ArtLayer]]: Group, or sometimes a layer, containing the card border.
border_shape: Union[LayerObjectTypes, list[LayerObjectTypes], None]
¶
Vector shape representing the card border.
color_indicator_layer: Optional[ArtLayer]
¶
Color indicator icon layer.
color_limit: int
¶
console: type[CONSOLE]
¶
type[CONSOLE]: Console output object used to communicate with the user.
crown_color_map: dict
¶
Maps color values for the Legendary Crown.
crown_colors: str
¶
Must be returned as color combination or layer name, e.g. WU or Artifact.
crown_layer: Optional[ArtLayer]
¶
Legendary crown layer.
crown_masks: list[ArtLayer]
¶
List of layers containing masks used to blend legendary crown layers. Default: mask_layers.
crown_shadow_layer: Union[ArtLayer, LayerSet, None]
¶
Legendary crown hollow shadow layer.
crown_shape: Union[LayerObjectTypes, list[LayerObjectTypes], None]
¶
Vector shape representing the legendary crown. This isn't typically used, so by default it just returns empty.
dfc_group: Optional[LayerSet]
¶
Optional[LayerSet]: Group containing double face elements.
divider_layer: Optional[ArtLayer]
¶
Optional[ArtLayer]: Divider layer between rules text and flavor text.
divider_layer_adventure: Optional[ArtLayer]
¶
Flavor divider for the adventure side.
doc_selection: Selection
¶
docref: Optional[Document]
¶
Optional[Document]: This template's document open in Photoshop.
enabled_masks: list[Union[dict, list, ArtLayer, LayerSet, None]]
¶
Masks that should be copied or enabled during the enable_layer_masks step. Not utilized by default.
Returns:
| Type | Description |
|---|---|
list[dict | list | ArtLayer | LayerSet | None]
|
|
list[dict | list | ArtLayer | LayerSet | None]
|
|
list[dict | list | ArtLayer | LayerSet | None]
|
|
list[dict | list | ArtLayer | LayerSet | None]
|
|
event: Event
¶
expansion_reference: Optional[ArtLayer]
¶
Expansion symbol reference layer
expansion_symbol_alignments: list[Dimensions]
¶
Alignments used for positioning the expansion symbol
expansion_symbol_layer: Optional[ArtLayer]
¶
Expansion symbol layer, value set during the load_expansion_symbol method.
frame_layer_methods: list[Callable]
¶
Add Adventure frame layers step.
hooks: list[Callable]
¶
list[Callable]: List of methods that will be called during the hooks execution step
identity: str
¶
indicator_color_map: dict
¶
Maps color values for the Color Indicator.
indicator_colors: list[list[int]]
¶
list[list[int]]: Must be returned as list of RGB/CMYK color notations.
indicator_group: Optional[LayerSet]
¶
Group where Color Indicator colors will be generated.
indicator_masks: list[ArtLayer]
¶
List of layers containing masks used to build the Color Indicator.
is_art_vertical: bool
¶
is_artifact: bool
¶
is_basic_land: bool
¶
is_centered: bool
¶
is_collector_promo: bool
¶
is_colorless: bool
¶
is_companion: bool
¶
is_content_aware_enabled: bool
¶
is_creature: bool
¶
is_emblem: bool
¶
is_flipside_creature: bool
¶
is_front: bool
¶
is_fullart: bool
¶
Colorless cards use Fullart reference.
is_hollow_crown: bool
¶
is_hybrid: bool
¶
is_land: bool
¶
is_legendary: bool
¶
is_mdfc: bool
¶
is_miracle: bool
¶
is_name_shifted: bool
¶
is_nyx: bool
¶
is_snow: bool
¶
is_token: bool
¶
is_transform: bool
¶
is_type_shifted: bool
¶
is_vehicle: bool
¶
is_within_color_limit: bool
¶
legal_group: LayerSet
¶
mask_group: Optional[LayerSet]
¶
mask_layers: list[ArtLayer]
¶
List of layers containing masks used to blend multicolored layers.
name_reference: Optional[ArtLayer]
¶
output_directory: Path
¶
PathL Directory to save the rendered image.
output_file_name: Path
¶
pinlines: str
¶
pinlines_color_map: dict
¶
Maps color values for the Pinlines.
pinlines_colors: Union[list[int], list[dict]]
¶
Must be returned as SolidColor or gradient notation.
pinlines_groups: list[LayerSet]
¶
Groups where pinline colors will be generated.
pinlines_layer: Optional[ArtLayer]
¶
Pinlines (and textbox) layer.
pinlines_masks: list[ArtLayer]
¶
List of layers containing masks used to blend Pinlines layers. Default: mask_layers.
pinlines_shape: Union[LayerObjectTypes, list[LayerObjectTypes], None]
¶
Vector shape representing the card pinlines.
post_save_methods: list[Callable]
¶
list[Callable]: Methods called after the rendered image is saved.
post_text_methods: list[Callable]
¶
list[Callable]: Methods called after text is inserted and formatted.
pre_render_methods: list[Callable]
¶
list[Callable]: Methods called before rendering begins.
Functions:
| Name | Description |
|---|---|
`process_layout_data` |
Processes layout data before it is used to generate the card. |
pt_colors: str
¶
Optional[str]: returned as a color combination or layer name, e.g. WU or Artifact.
pt_group: Optional[LayerSet]
¶
Group containing PT Box texture layers.
pt_layer: Optional[ArtLayer]
¶
Power and toughness box layer.
pt_masks: list[ArtLayer]
¶
List of layers containing masks used to blend PT box layers. Default: mask_layers.
pt_reference: Optional[ReferenceLayer]
¶
save_mode: Callable
¶
text: list[FormattedTextLayer]
¶
List of text layer objects to execute.
text_group: Optional[LayerSet]
¶
Optional[LayerSet]: Text and icon group, contains rules text and necessary symbols.
text_layer_creator: Optional[ArtLayer]
¶
Optional[ArtLayer]: Proxy creator name text layer.
text_layer_mana: Optional[ArtLayer]
¶
Optional[ArtLayer]: Card mana cost text layer.
text_layer_mana_adventure: Optional[ArtLayer]
¶
Mana cost for the adventure side.
text_layer_methods: list[Callable]
¶
Add Adventure text layers step.
text_layer_name: Optional[ArtLayer]
¶
Optional[ArtLayer]: Card name text layer.
text_layer_name_adventure: Optional[ArtLayer]
¶
Name for the adventure side.
text_layer_pt: Optional[ArtLayer]
¶
Optional[ArtLayer]: Card power and toughness text layer.
text_layer_rules: Optional[ArtLayer]
¶
Optional[ArtLayer]: Card rules text layer.
text_layer_rules_adventure: Optional[ArtLayer]
¶
Rules text for the adventure side.
text_layer_type: Optional[ArtLayer]
¶
Optional[ArtLayer]: Card typeline text layer.
text_layer_type_adventure: Optional[ArtLayer]
¶
Type line for the adventure side.
textbox_colors: str
¶
Must be returned as color combination or layer name, e.g. WU or Artifact.
textbox_group: LayerSet
¶
textbox_reference: ReferenceLayer
¶
textbox_shape: Union[LayerObjectTypes, list[LayerObjectTypes], None]
¶
Vector shape representing the card textbox.
transform_icon_layer: Optional[ArtLayer]
¶
Optional[ArtLayer]: Transform icon layer.
twins: str
¶
twins_colors: str
¶
Must be returned as color combination or layer name, e.g. WU or Artifact.
twins_group: Optional[LayerSet]
¶
Group containing twins texture layers.
twins_layer: Optional[ArtLayer]
¶
Name and title boxes layer.
twins_masks: list[ArtLayer]
¶
List of layers containing masks used to blend background layers. Default: mask_layers.
twins_shape: Union[LayerObjectTypes, list[LayerObjectTypes], None]
¶
Vector shape representing the card name and title boxes.
type_reference: Optional[ArtLayer]
¶
otherwise fallback to the expansion symbols reference layer.
watermark_blend_mode: BlendMode
¶
Blend mode to use on the Watermark layer.
watermark_color_map: dict
¶
Maps color values for Watermark.
watermark_colors: list[SolidColor]
¶
Colors to use for the Watermark.
watermark_fx: list[LayerEffects]
¶
Defines the layer effects to use for the Watermark.
Functions¶
add_basic_watermark_snow_effects(wm: ArtLayer)
¶
Adds optional snow effects for 'Snow' Basic Land watermarks.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
wm
|
ArtLayer
|
ArtLayer containing the Basic Land Watermark. |
required |
basic_text_layers() -> None
¶
Add essential text layers: Mana cost, Card name, Typeline.
Source code in src\templates\_core.py
check_photoshop() -> None
¶
Check if Photoshop is responsive to automation.
Source code in src\templates\_core.py
collector_info() -> None
¶
Format and add the collector info at the bottom.
Source code in src\templates\_core.py
collector_info_artist_only() -> None
¶
Called to generate 'Artist Only' collector info.
Source code in src\templates\_core.py
collector_info_authentic() -> None
¶
Called to generate realistic collector info.
Source code in src\templates\_core.py
collector_info_basic() -> None
¶
Called to generate basic collector info.
Source code in src\templates\_core.py
color_border() -> None
¶
Color this card's border based on given setting.
Source code in src\templates\_core.py
create_basic_watermark() -> None
¶
Builds a basic land watermark.
Source code in src\templates\_core.py
create_blended_layer(group: LayerSet, colors: Union[None, str, list[str]] = None, masks: Optional[list[ArtLayer]] = None, **kwargs)
¶
Either enable a single frame layer or create a multicolor layer using a gradient mask.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
group
|
LayerSet
|
Group to look for the color layers within. |
required |
colors
|
None | str | list[str]
|
Color layers to look for. |
None
|
masks
|
list[ArtLayer] | None
|
Masks to use for blending the layers. |
None
|
Source code in src\templates\_core.py
create_blended_solid_color(group: LayerSet, colors: list[ColorObject], masks: Optional[list[Union[ArtLayer, LayerSet]]] = None, **kwargs) -> None
¶
Either enable a single frame layer or create a multicolor layer using a gradient mask.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
group
|
LayerSet
|
Group to look for the color layers within. |
required |
colors
|
list[ColorObject]
|
Color layers to look for. |
required |
masks
|
list[ArtLayer | LayerSet] | None
|
Masks to use for blending the layers. |
None
|
Source code in src\templates\_core.py
create_watermark() -> None
¶
Builds the watermark.
Source code in src\templates\_core.py
enable_adventure_layers() -> None
¶
Add and modify layers required for Adventure cards.
Source code in src\templates\adventure.py
enable_frame_layers() -> None
¶
Build the card frame by enabling and/or generating various layer.
Source code in src\templates\_vector.py
enable_hollow_crown(**kwargs) -> None
¶
Enable the Hollow Crown within the Legendary Crown, only called if card is Legendary Nyx or Companion.
Source code in src\templates\_vector.py
enable_layer_masks() -> None
¶
Enable or copy required layer masks provided by enabled_masks.
Source code in src\templates\_vector.py
enable_shape_layers() -> None
¶
Enable required vector shape layers provided by enabled_shapes.
Source code in src\templates\_vector.py
execute() -> bool
¶
Perform actions to render the card using this template.
Notes
- Each action is wrapped in an exception check and breakpoint to cancel the thread if a cancellation signal was sent by the user.
- Never override this method!
Source code in src\templates\_core.py
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format_text_layers() -> None
¶
Validate and execute each formatted text layer.
Source code in src\templates\_core.py
generate_layer(group: Union[ArtLayer, LayerSet], colors: Union[str, ColorObject, list[ColorObject], list[dict]], masks: Optional[list[ArtLayer]] = None, **kwargs) -> Optional[ArtLayer]
¶
Takes information about a frame layer group and routes it to the correct generation function which blends rasterized layers, blends solid color layers, or generates a solid color/gradient adjustment layer.
Notes
The result for a given 'colors' schema: - str: Enable and/or blend one or more texture layers, unless string is a hex color, in which case create a solid color adjustment layer. - list[str]: Blend multiple texture layers. - list[int]: Create a solid color adjustment layer. - list[dict]: Create a gradient adjustment layer. - list[list[int]]: Blend multiple solid color adjustment layers. - list[SolidColor]: Blend multiple solid color adjustment layers.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
group
|
ArtLayer | LayerSet
|
Layer or group containing layers. |
required |
colors
|
str | ColorObject | list[ColorObject] | list[dict]
|
Color definition for this frame layer generation. |
required |
masks
|
list[ArtLayer] | None
|
Masks used to blend this generated layer. |
None
|
Source code in src\templates\_core.py
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get_template_route(layout, **kwargs) -> BaseTemplate
¶
Overwrite this method to reroute a template class to another class under a set of conditions. See the 'IxalanTemplate' class for an example.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
layout
|
The card layout object. |
required |
Returns:
| Type | Description |
|---|---|
BaseTemplate
|
Initialized template class object. |
Source code in src\templates\_core.py
hook_creature() -> None
¶
hook_large_mana() -> None
¶
load_artwork(art_file: Optional[str | Path] = None, art_layer: Optional[ArtLayer] = None, art_reference: Optional[ReferenceLayer] = None) -> None
¶
Loads the specified art file into the specified layer.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
art_file
|
str | Path | None
|
Optional path (as str or Path) to art file. Will use |
None
|
art_layer
|
ArtLayer | None
|
Optional |
None
|
art_reference
|
ReferenceLayer | None
|
Optional |
None
|
Source code in src\templates\_core.py
load_expansion_symbol() -> None
¶
Imports and positions the expansion symbol SVG image.
Source code in src\templates\_core.py
log(text: str, e: Optional[Exception] = None) -> None
¶
Writes a message to console if test mode isn't enabled, logs an exception if provided.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
text
|
str
|
Message to write to console. |
required |
e
|
Exception | None
|
Exception to log if provided. |
None
|
Source code in src\templates\_core.py
paste_scryfall_scan(rotate: bool = False, visible: bool = True) -> Optional[ArtLayer]
¶
Downloads the card's scryfall scan, pastes it into the document next to the active layer, and frames it to fill the given reference layer.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
rotate
|
bool
|
Will rotate the card horizontally if True, useful for Planar cards. |
False
|
visible
|
bool
|
Whether to leave the layer visible or hide it. |
True
|
Returns:
| Type | Description |
|---|---|
ArtLayer | None
|
ArtLayer if Scryfall scan was imported, otherwise None. |
Source code in src\templates\_core.py
process_layout_data() -> None
¶
Performs any required pre-processing on the provided layout data.
Source code in src\templates\_core.py
raise_error(message: str, error: Optional[Exception] = None) -> None
¶
Raise an error on the console display.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
message
|
str
|
Message to be displayed |
required |
error
|
Exception | None
|
Exception object |
None
|
Source code in src\templates\_core.py
raise_warning(message: str, error: Exception = None) -> None
¶
Raise a warning on the console display.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
message
|
str
|
Message to be displayed. |
required |
error
|
Exception
|
Exception object. |
None
|
Source code in src\templates\_core.py
redirect_template(template_class: type[BaseTemplate], template_file: Union[str, Path], layout, **kwargs) -> BaseTemplate
¶
Reroutes template initialization to another template class and PSD file.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
template_class
|
type[BaseTemplate]
|
Template class to reroute to. |
required |
template_file
|
str | Path
|
Filename of the PSD to load with this template class. |
required |
layout
|
The card layout object. |
required |
Returns:
| Type | Description |
|---|---|
BaseTemplate
|
Initialized template class object. |
Source code in src\templates\_core.py
reset() -> None
¶
Reset the document, purge the cache, end await.
rules_text_and_pt_layers() -> None
¶
Add rules and power/toughness text.
Source code in src\templates\_core.py
run_tasks(funcs: list[Callable], message: str, warning: bool = False, args: Union[Iterable[Any], None] = None, kwargs: Optional[dict] = None) -> bool
¶
Run a list of functions, checking for thread cancellation and exceptions on each.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
funcs
|
list[Callable]
|
List of functions to perform. |
required |
message
|
str
|
Error message to raise if exception occurs. |
required |
warning
|
bool
|
Warn the user if True, otherwise raise error. |
False
|
args
|
Iterable[Any] | None
|
Optional arguments to pass to the func. Empty tuple if not provided. |
None
|
kwargs
|
dict | None
|
Optional keyword arguments to pass to the func. Empty dict if not provided. |
None
|
Returns:
| Type | Description |
|---|---|
bool
|
True if tasks completed, False if exception occurs or thread is cancelled. |